An OpenGL framework for pointcloud and mesh rendering
Project description
cloudrender: an OpenGL framework for pointcloud and mesh rendering
A visualization framework capable of rendering large pointclouds, dynamic SMPL models and more. Used to visualize results in our Human POSEitioning System (HPS) project: http://virtualhumans.mpi-inf.mpg.de/hps/
Requirements
- GPU with OpenGL 4.0
Optionally, if you want to run included test script:
- EGL support (for headless rendering)
- ffmpeg>=2.1 with libx264 enabled and ffprobe installed (for saving to video)
Installation
Step 1. Get the code
Copy the code without installation
git clone https://github.com/vguzov/cloudrender
pip install -r requirements.txt
or install as a package with
pip install git+https://github.com/vguzov/cloudrender.git
Step 2. Get the SMPL model
- Follow install instructions at https://github.com/gulvarol/smplpytorch
- Make sure to fix the typo for male model while unpacking SMPL .pkl files:
basicmodel_m_lbs_10_207_0_v1.0.0.pkl -> basicModel_m_lbs_10_207_0_v1.0.0.pkl
Running test script
test_scene_video.py
Run download_test_assets.sh
– it will create test_assets
folder and download everything you need for sample to work
(3D scan pointcloud, human shape and motion files, camera trajectory file)
Run test_scene_video.py
The following script will write a short video inside test_assets/output.mp4
which should look similar to this:
More data
Please check our HPS project page for more 3D scans and motion data: http://virtualhumans.mpi-inf.mpg.de/hps/
Citation
If you find the code or data useful, please cite:
@inproceedings{HPS,
title = {Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors },
author = {Guzov, Vladimir and Mir, Aymen and Sattler, Torsten and Pons-Moll, Gerard},
booktitle = {{IEEE} Conference on Computer Vision and Pattern Recognition (CVPR)},
month = {jun},
organization = {{IEEE}},
year = {2021},
}
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